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Savor the complete SaaS Stage agenda at TechCrunch Disrupt 2023



Software as a service (SaaS) is an ever-evolving industry, especially now with AI changing the software landscape yet again. It’s why we dedicated a day and a stage to the topic at TechCrunch Disrupt 2023.

We teased some of the programming a few weeks back, and today we’re excited to announce that the SaaS Stage agenda is complete!

We’ll talk to some of the sharpest minds and professionals in the industry — executives from early- and late-stage SaaS companies, leaders from the infrastructure companies that power the industry and the venture capitalists who fund them. Explore and enjoy, and we hope you’ll join us at the SaaS Stage!

The complete SaaS Stage agenda at TechCrunch Disrupt 2023

Selling Your SaaS Startup: The VC View

There are many reasons to sell your SaaS startup, but what is the investor perspective? This panel looks at why VCs might support your move to sell, and when they might encourage you to keep going.

With Whit Bouck, managing director, Insight Partners; Cathy Gao, partner, Sapphire Ventures; and Megan Reynolds, principal, Vertex Ventures.

What’s Next for GitHub?

GitHub has long been at the core of developer workflows, but over the course of the last few years, the company started going well beyond being a code repository and collaboration service. To a large degree, that’s thanks to its Copilot code completion service. In this session, we’ll talk about what’s next for GitHub as it expands beyond its core service under the ownership of Microsoft.

With Thomas Dohmke, CEO, GitHub.

The Workplace of the Future Is Here

How can you build a more effective and productive remote work culture? Katmai offers a breakthrough way for remote teams to work. The company’s 3D virtual office brings people together in one space to provide more natural communication, unlock real-time collaboration and reduce meeting fatigue. Katmai combines video conferencing with immersive, photo-realistic environments for companies to meet, work and feel like a team — not a Brady Bunch box where everyone disappears when the call ends. Join Erik Braund for a virtual visit to Katmai HQ and the future of work. PS: We’re in private beta with a waiting list. TC Disrupt attendees get to pass the velvet rope.

With Erik Braund, founder and CEO, Katmai Tech. Presented by Katmai.

Cloudflare’s Journey from TechCrunch Disrupt Battlefield to Public Company

Cloudflare launched onstage at TechCrunch Disrupt in 2010. Today it’s a public company. We will chat with the co-founders about their journey and the challenges they face in today’s investment climate.

With Matthew Prince, co-founder and CEO, Cloudflare; and Michelle Zatlyn, co-founder, president and COO, Cloudflare.

AI for SaaS

The use cases for generative AI are endless, so it’s no surprise that virtually every new and existing SaaS startup now wants to make it part of their core product. In this session, we’ll talk about how to best do that, no matter whether you have an established product or just starting out — all while doing so responsibly.

Ines Chami, chief scientist, Numbers Station; David DeSanto, chief product officer, GitLab; and Navrina Singh, founder and CEO, Credo AI.

What’s Next for Atlassian? 

In many ways, Atlassian pioneered the modern approach to SaaS marketing and monetization. After careers at Microsoft and Meta, Rajan joined Atlassian as its CTO last year. The company spent the last few years moving many of its customers to the cloud. We’ll talk to him about the current state of this project and his modernizing Atlassian’s own infrastructure and moving its own products to the cloud.

With Rajeev Rajan, CTO, Atlassian

The State of Quantum

Quantum computing is quickly moving from a science-fiction concept to a technology that has the potential to change the state of computing. In this session, we’ll talk about the state of the industry, the challenges ahead and the potential risks involved.

With Joe Fitzsimons, founder and CEO, Horizon Quantum Computing; Itamar Sivan, co-founder and CEO, Quantum Machines; and Faye Wattleton, co-founder and EVP, EeroQ.

Certified SaaS

To sell your SaaS product to regulated industries, you will need to get certified. At a minimum, most enterprises now expect you to have a SOC 2 certification, but there are also the ever-present GDPR, ISO/IEC 27001 and HIPAA, among many others. In this session, we’ll talk to Vanta, which helps startups gain these certifications, and HR SaaS solution Remote, which due to its global nature needs to comply with a plethora of local rules.

With Christina Cacioppo, co-founder and CEO, Vanta; and Job van der Voort, co-founder and CEO, Remote.

Scale at All Cost?

What are the best ways to scale a SaaS startup in 2023? With the markets changing and potential SaaS buyers reevaluating how they allocate their spend, it’s clear that we’re not in 2021 anymore. We’ll talk to VCs and experienced founders about the tactics they think SaaS startups should use today to keep growing — and the ones they should avoid.

With Jill Chase, partner, CapitalG; and Guillermo Rauch, creator of Next.js and founder and CEO, Vercel.

TechCrunch Disrupt 2023 runs September 19–21 in San Francisco. Buy your pass before September 15 at 11:59 p.m. PDT and save up to $400.

Is your company interested in sponsoring or exhibiting at TechCrunch Disrupt 2023? Contact our sponsorship sales team by filling out this form.

Disclaimer – This is just shared content from above mentioned source for knowledge sharing.


TC Startup Battlefield master class with Canvas Ventures: Creating strategic defensibility as an early-stage startup



Each year, TechCrunch selects the top 200 early-stage founders from across the globe to feature at TechCrunch Disrupt in San Francisco. And as part of our programming, we host master classes with industry experts and venture capitalists to provide tactical advice and insight to these founders.

Today, I’m excited to share the first of a four-part series with Canvas Ventures’ Mike Ghaffary. In this session, Ghaffary outlined the important components of startup defensibility, the key strategic advantage buckets, and what startups can do to stay competitive as they build and scale.

This private session took place in August, and we are sharing these now so all of you can also reap the benefits of Startup Battlefield.

Disclaimer – This is just shared content from above mentioned source for knowledge sharing.

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Meta’s $500 Quest 3 targets consumer mixed reality



Meta’s Quest Pro arrived to a mixed reaction when it launched late last year. The consensus – if one can be found – was that the headset presented some impressive technological leaps over its consumer predecessor (the Quest 2), but the $1,500 price tag was ultimately prohibitively expensive. If that sounds at all familiar, it’s because that’s more or less the same feedback we see every time an intriguing new headset his the market.

I had the opportunity to try the headset out back in January at CES, along with the latest from HTC, Magic Leap and Sony PlayStation. I probably shouldn’t have tried it on immediately after the Magic Leap 2 – which was the ultimate example of very good, but entirely too expensive XR technology.

The Quest Pro isn’t the Magic Leap, even though the two are effectively going after the same subset of users: enterprise clients. Meta and Magic Leap both – I think rightfully – determined that the real money is in selling headsets for training, prototyping and other business-minded functions. Many big corporations will spend $1,500 (or even $3,300) without batting an eye, if it means saving money in the long run.

But Meta is not quite ready to abandon the consumer market just yet – nor is it ready to put all its eggs in the AR basket. Sticking to mixed reality affords a fuller spectrum of applications, including more immersive VR experiences – including games. For the AR bit, opaque headset like the Quest Pro rely on passthrough technology, using on-board cameras to effectively reconstruct an image of the world around you.

It’s no surprise, then that the new Quest 3 maintains that technology. The big question is why the Quest Pro is sticking around. The obvious answer is that the Pro is less than a year old. The Quest 2, on the other hand, if a week or two short of its third birthday – in fact, it was released so long ago that it still carried the Oculus name.

The Meta Quest 3 mixed reality headset, sitting on Meta's first-party charging stand

Image Credits: Darrell Etherington

Ultimately, however, there is a lot on this new headset that makes the pro version seem almost redundant – or, at very least, very overpriced. While it’s true that new headset lacks some of that enterprise edition’s more premium features, the Pro’s starting price is around 3x that of the Quest 3. That’s not easy to justify. Of course, Meta’s not really thinking much about enterprise year.

Last week, we attended briefing in the Bay Area, featuring the new headset. The Meta Quest 3 inherets a lot of DNA from the Pro, including its mixed reality platform. Even if the company had already invested years and millions into the VR content side of things, maintaining both categories would be foundational, as full immersion lends itself better to the non-casual end of the gaming spectrum. With the exception of a relative handful of titles like Pokemon Go, the current generation of titles don’t require a player to be tied to a fixed real-world location.

According to Meta, the Quest 3’s full-color Passthrough tech has 10x as many pixels as its predecessor and 3x more than the significantly pricier Quest Pro. The visuals are powered by a pair of displays (one per eye) that measure in at 2064 x 2208 pixels (“4K+ Inifinite Display”). It’s the highest res display on any Meta/Oculus device. The 110-degree field of view is roughly 15% wider than the 2. 

Man wearing the Meta Quest 3 mixed reality headset, holding a controller, viewed from the side

Man wearing the Meta Quest 3 mixed reality headset, holding a controller, viewed from the side

The system is powered by the newly announced Qualcomm Snapdragon XR2 Gen 2 chip, which itself promises double the GPU processing power than the Gen 1. In keeping with that 50 upcoming titles are actually graphicly improved versions of older games. Or you can just go ahead and play any of the 500 or so Quest 2-compatible games/apps. There are also 50 entirely new titles coming up on the platform.

Our hands on experience with the handset involved some quick game demos, none of them nearly long enough to give you a full-on review. But that’s kind of the whole deal with these sorts of events. Among the titles were Ghostbusters: Rise of the Ghost Lord, Samba de Amiga and Stranger Things: Tender Claws. Of the three, Ghostbusters is the one that really stuck with me. I admit I’ve got a childhood soft spot for that one – but also, when I close my eyes and think about VR’s promise, it’s these sorts of immersive experiences.

The headset is fairly comfortable. Again, I admit that I didn’t have a ton of time with it – I’ll have to save the more comprehensive writeup for a review. But at 515 grams, it’s a good bit lighter than the notoriously heavy 722 gram Quest Pro. It’s also not a huge bump from the Quest 2’s 500 grams. It’s far easier to imagine working out in Quest 3, versus the professional model.

The visuals are a marked improvement over the last generation. They’re higher res and crisper, which goes a long way toward adding immersion to the whole experience. So, too, does the 40% louder speakers, pai4red with 3D spatial audio tech.

Close up of the top of the Meta Quest 3 touch controller

Image Credits: Darrell Etherington

The headset looks a good bit like the Quest 2, though there are now three slits in the front of the visor, positioning the cameras directly in front of the eye. The system also uses SLAM (simultaneous localization and mapping) to map the environment and determine the position of walls and other landmarks. This is more or less the same technology found in autonomous cars and robotic systems. This can help you avoid getting too close when in VR and tie graphics to real world object in AR. They do, however, drop the Pro’s face and eye tracking — so that’s a point in the pricier model’s favor.

The system ships with a pair of refined Touch Plus controllers, which drop their predecessor’s rings, while getting improved haptic feedback. “Feel more connected to every experience with ergonomic, ring-free Touch Plus controllers that let you experience realistic sensations and fine-tuned precision – as if you’re actually holding a bow, scrambling up skyscrapers or blasting through space,” Meta writes. “You can even explore without controllers, thanks to Direct Touch that follows your gestures, letting you use just your hands to find your way.”

The Meta Quest 3 mixed reality headset, sitting on a first-party charger with an orange headstrap

Image Credits: Darrell Etherington

The controllers weigh in at 126 grams (including the AAA battery) — 38 grams lighter than the older Touch controllers. The headset should take around two hours to charge from 0-100%. 

Meta is promising roughly the same battery life for the headset as the Quest 2, which was rated at 2-3 hours. Here’s a more complete breakdown directly from the company,

  • Overall: Up to 2.2 hours of usage on average
  • Media: 2.9 hours of usage on average
  •  Gaming: 2.4 hours of usage on average
  • Social: 2.2 hours of usage on average
  •  Productivity: 1.5 hours of usage on average

Pre-order starts today, shipping on 10/10. If you buy the 128GB model ($499) before 1/27/24, Meta will toss in a free company of Asgard’s Wrath 2. Pick up the 512GB model ($650), and you get the game, along with a six month Meta Quest+ subscription. 

Read more about Meta Connect on TechCrunch

Disclaimer – This is just shared content from above mentioned source for knowledge sharing.

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The Dungeons & Dragons DLC for Minecraft includes dice rolls, magic missiles and more



Minecraft just dropped its newest DLC for Dungeons & Dragons (D&D) players to enjoy. In partnership with D&D publisher Wizards of the Coast and Everbloom Games, the DLC takes players on an adventure into the Forgotten Realms, letting them explore classic locations like Candlekeep, Icewind Dale, Revel’s End and more.

The most interesting part about the new DLC is that it introduces new mechanics from the tabletop roleplaying game that many Minecraft players may not be familiar with. However, note that it isn’t a direct D&D simulator and still has the same framework as Minecraft.

The D&D DLC allows players to unlock various spells, customize stats, roll d20s, chat with NPCs, level up their character as well as choose from four classes: barbarian, paladin, rogue and wizard. (You can cast fireball in Minecraft, now? Sign us up).

There are also new monsters to attack, including goblins, dragons, mind flayers, mimics, displacer beasts and beholders, among other iconic creatures from D&D lore. Plus, it features a new interface with a quest log, inventory and glossary screens.

Alongside the launch, Minecraft is introducing a free adventure made for 3rd-level characters called Lightning Keep, where players have to save refugees from a dragon. In addition, Wizards of the Coast released a new Minecraft-themed Monstrous Compendium, providing information on Minecraft mobs like a creeper’s defense stats or an ender dragon’s dexterity.

The new DLC pack is available on the Minecraft Marketplace for 1510 Minecoins (approximately $8 USD).

Disclaimer – This is just shared content from above mentioned source for knowledge sharing.

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