Tech
Softbank Group backs former Argo AI founders on new self-driving trucks startup Stack AV
There’s a new self-driving trucks startup in town. And the faces are familiar.
Bryan Salesky, Peter Rander and Brett Browning — the trio behind the now defunct Ford and VW-backed autonomous vehicle startup Argo AI — have formed a new company called Stack AV that’s focused on commercializing self-driving trucks. SoftBank Group is the sole investor in the endeavor.
SoftBank Group didn’t disclose the financial terms of the investment except to say it is providing Stack AV with “capital, resources, and deep expertise in AI to help accelerate its growth and technological developments.” SoftBank Group is also on the Stack AV board. Bloomberg reported that SoftBank Group invested $1 billion.
It should be noted that the investment is coming from SoftBank Group, not the SoftBank Vision Fund, which invested in several AV companies, including Aurora, Cruise, Didi Autonomous, Nuro and Robotic Research. GM bought in 2022 SoftBank Vision Fund’s stake in Cruise for $2.1 billion.
The launch of Stack AV and its considerable backing is a stunning turnaround for the former Argo AI founders. Just 11 months ago, Argo AI was forced to shut down after Ford and VW pulled their support. The abrupt closure was shocking to many who considered Argo one of the leaders in the AV industry. It also illustrated a shift among some automakers — desperate to find new sources of revenue — away from autonomous vehicle technology and toward trying to monetize advanced driver assistance systems that are found in today’s modern cars, trucks and SUVs.
Salesky, who is CEO of Stack AV, told TechCrunch he and his fellow co-founders took a little time off after Argo shuttered. But he was soon back and thinking about how to commercialize autonomous vehicle technology.
“We had a number of discussions in the early stages and realized pretty quickly that we were aligned in terms of what a good entry point would be for autonomous vehicles in the trucking use case,” he said in an interview Thursday. “And we also recognized the huge lift that a backer like SoftBank would give us to be able to not just build the technology, but to also be able to scale out the business. None of these businesses will be successful if we can’t scale them out.”
For now, Salesky along with Rander, who is president, and Browning, who is chief technology officer, are focused on hiring and getting test vehicles on the road. Stack AV employs 150 people across its Pittsburgh headquarters and 15 states via remote work. Stack AV has tested its technology in trucks, according to Salesky. The trucks have a human safety operator behind the wheel and, for now, are mostly being used for data collection.
Salesky and Kentaro Matsui, head of the new business office at SoftBank Group and managing partner at SoftBank Investment Advisers, are clearly bullish on self-driving trucks and more broadly, AI. “The next decade will be defined by AI, where all social systems will be linked by this technology to solve the most complex societal issues,” Matsui said in a statement. “By applying the strengths of AI-powered technology to the trucking industry, Stack AV will fundamentally change the transportation of goods and supply chains across the globe.”
That doesn’t mean it will be easy, however. A number of companies that were trying to commercialize self-driving trucks have folded, including Embark. TuSimple, once considered a leader in this specific use case, has been plagued by internal drama and may sell its U.S. business and shift its resources to China. Waymo recently shut down its trucking program to focus on robotaxis. Today, privately held Kodiak Robotics and publicly traded Aurora are the two main contenders applying AV technology to Class 8 trucks.
Salesky said despite the consolidation in the sector, he’s confident that Stack AV will be successful because of their experience and SoftBank Group’s involvement.
“We have a really experienced team that I think can see around the corners of what works and what doesn’t both in the business model and in various tech approaches,” he told TechCrunch. “I think if you look at the companies that do still exist on the playing field, they have experienced teams, right? We have an experienced team and we also have a backer that is all in on all things related to AI. They believe that AI is the forefront of a revolution and changing all sorts of businesses. It will change them for the better, it will create new businesses, new industries and ultimately will propel humanity forward. And self driving is one of those applications where it has the ability to truly make lives better, and that’s what we’re all that’s what we’re all behind right now.”
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Tech
TC Startup Battlefield master class with Canvas Ventures: Creating strategic defensibility as an early-stage startup


Each year, TechCrunch selects the top 200 early-stage founders from across the globe to feature at TechCrunch Disrupt in San Francisco. And as part of our programming, we host master classes with industry experts and venture capitalists to provide tactical advice and insight to these founders.
Today, I’m excited to share the first of a four-part series with Canvas Ventures’ Mike Ghaffary. In this session, Ghaffary outlined the important components of startup defensibility, the key strategic advantage buckets, and what startups can do to stay competitive as they build and scale.
This private session took place in August, and we are sharing these now so all of you can also reap the benefits of Startup Battlefield.
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Tech
Meta’s $500 Quest 3 targets consumer mixed reality

Meta’s Quest Pro arrived to a mixed reaction when it launched late last year. The consensus – if one can be found – was that the headset presented some impressive technological leaps over its consumer predecessor (the Quest 2), but the $1,500 price tag was ultimately prohibitively expensive. If that sounds at all familiar, it’s because that’s more or less the same feedback we see every time an intriguing new headset his the market.
I had the opportunity to try the headset out back in January at CES, along with the latest from HTC, Magic Leap and Sony PlayStation. I probably shouldn’t have tried it on immediately after the Magic Leap 2 – which was the ultimate example of very good, but entirely too expensive XR technology.
The Quest Pro isn’t the Magic Leap, even though the two are effectively going after the same subset of users: enterprise clients. Meta and Magic Leap both – I think rightfully – determined that the real money is in selling headsets for training, prototyping and other business-minded functions. Many big corporations will spend $1,500 (or even $3,300) without batting an eye, if it means saving money in the long run.
But Meta is not quite ready to abandon the consumer market just yet – nor is it ready to put all its eggs in the AR basket. Sticking to mixed reality affords a fuller spectrum of applications, including more immersive VR experiences – including games. For the AR bit, opaque headset like the Quest Pro rely on passthrough technology, using on-board cameras to effectively reconstruct an image of the world around you.
It’s no surprise, then that the new Quest 3 maintains that technology. The big question is why the Quest Pro is sticking around. The obvious answer is that the Pro is less than a year old. The Quest 2, on the other hand, if a week or two short of its third birthday – in fact, it was released so long ago that it still carried the Oculus name.

Image Credits: Darrell Etherington
Ultimately, however, there is a lot on this new headset that makes the pro version seem almost redundant – or, at very least, very overpriced. While it’s true that new headset lacks some of that enterprise edition’s more premium features, the Pro’s starting price is around 3x that of the Quest 3. That’s not easy to justify. Of course, Meta’s not really thinking much about enterprise year.
Last week, we attended briefing in the Bay Area, featuring the new headset. The Meta Quest 3 inherets a lot of DNA from the Pro, including its mixed reality platform. Even if the company had already invested years and millions into the VR content side of things, maintaining both categories would be foundational, as full immersion lends itself better to the non-casual end of the gaming spectrum. With the exception of a relative handful of titles like Pokemon Go, the current generation of titles don’t require a player to be tied to a fixed real-world location.
According to Meta, the Quest 3’s full-color Passthrough tech has 10x as many pixels as its predecessor and 3x more than the significantly pricier Quest Pro. The visuals are powered by a pair of displays (one per eye) that measure in at 2064 x 2208 pixels (“4K+ Inifinite Display”). It’s the highest res display on any Meta/Oculus device. The 110-degree field of view is roughly 15% wider than the 2.

Man wearing the Meta Quest 3 mixed reality headset, holding a controller, viewed from the side
The system is powered by the newly announced Qualcomm Snapdragon XR2 Gen 2 chip, which itself promises double the GPU processing power than the Gen 1. In keeping with that 50 upcoming titles are actually graphicly improved versions of older games. Or you can just go ahead and play any of the 500 or so Quest 2-compatible games/apps. There are also 50 entirely new titles coming up on the platform.
Our hands on experience with the handset involved some quick game demos, none of them nearly long enough to give you a full-on review. But that’s kind of the whole deal with these sorts of events. Among the titles were Ghostbusters: Rise of the Ghost Lord, Samba de Amiga and Stranger Things: Tender Claws. Of the three, Ghostbusters is the one that really stuck with me. I admit I’ve got a childhood soft spot for that one – but also, when I close my eyes and think about VR’s promise, it’s these sorts of immersive experiences.
The headset is fairly comfortable. Again, I admit that I didn’t have a ton of time with it – I’ll have to save the more comprehensive writeup for a review. But at 515 grams, it’s a good bit lighter than the notoriously heavy 722 gram Quest Pro. It’s also not a huge bump from the Quest 2’s 500 grams. It’s far easier to imagine working out in Quest 3, versus the professional model.
The visuals are a marked improvement over the last generation. They’re higher res and crisper, which goes a long way toward adding immersion to the whole experience. So, too, does the 40% louder speakers, pai4red with 3D spatial audio tech.

Image Credits: Darrell Etherington
The headset looks a good bit like the Quest 2, though there are now three slits in the front of the visor, positioning the cameras directly in front of the eye. The system also uses SLAM (simultaneous localization and mapping) to map the environment and determine the position of walls and other landmarks. This is more or less the same technology found in autonomous cars and robotic systems. This can help you avoid getting too close when in VR and tie graphics to real world object in AR. They do, however, drop the Pro’s face and eye tracking — so that’s a point in the pricier model’s favor.
The system ships with a pair of refined Touch Plus controllers, which drop their predecessor’s rings, while getting improved haptic feedback. “Feel more connected to every experience with ergonomic, ring-free Touch Plus controllers that let you experience realistic sensations and fine-tuned precision – as if you’re actually holding a bow, scrambling up skyscrapers or blasting through space,” Meta writes. “You can even explore without controllers, thanks to Direct Touch that follows your gestures, letting you use just your hands to find your way.”

Image Credits: Darrell Etherington
The controllers weigh in at 126 grams (including the AAA battery) — 38 grams lighter than the older Touch controllers. The headset should take around two hours to charge from 0-100%.
Meta is promising roughly the same battery life for the headset as the Quest 2, which was rated at 2-3 hours. Here’s a more complete breakdown directly from the company,
- Overall: Up to 2.2 hours of usage on average
- Media: 2.9 hours of usage on average
- Gaming: 2.4 hours of usage on average
- Social: 2.2 hours of usage on average
- Productivity: 1.5 hours of usage on average
Pre-order starts today, shipping on 10/10. If you buy the 128GB model ($499) before 1/27/24, Meta will toss in a free company of Asgard’s Wrath 2. Pick up the 512GB model ($650), and you get the game, along with a six month Meta Quest+ subscription.
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Tech
The Dungeons & Dragons DLC for Minecraft includes dice rolls, magic missiles and more

Minecraft just dropped its newest DLC for Dungeons & Dragons (D&D) players to enjoy. In partnership with D&D publisher Wizards of the Coast and Everbloom Games, the DLC takes players on an adventure into the Forgotten Realms, letting them explore classic locations like Candlekeep, Icewind Dale, Revel’s End and more.
The most interesting part about the new DLC is that it introduces new mechanics from the tabletop roleplaying game that many Minecraft players may not be familiar with. However, note that it isn’t a direct D&D simulator and still has the same framework as Minecraft.
The D&D DLC allows players to unlock various spells, customize stats, roll d20s, chat with NPCs, level up their character as well as choose from four classes: barbarian, paladin, rogue and wizard. (You can cast fireball in Minecraft, now? Sign us up).
There are also new monsters to attack, including goblins, dragons, mind flayers, mimics, displacer beasts and beholders, among other iconic creatures from D&D lore. Plus, it features a new interface with a quest log, inventory and glossary screens.
Alongside the launch, Minecraft is introducing a free adventure made for 3rd-level characters called Lightning Keep, where players have to save refugees from a dragon. In addition, Wizards of the Coast released a new Minecraft-themed Monstrous Compendium, providing information on Minecraft mobs like a creeper’s defense stats or an ender dragon’s dexterity.
The new DLC pack is available on the Minecraft Marketplace for 1510 Minecoins (approximately $8 USD).
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